Wednesday, 27 January 2016

my work today

 this is my research on micro machines and what i have done so far of today this morning...

 this is an entail idea meaning an outline of or sketch type design main body character meaning that this is the main vichelle which i will be using for my space type themed game this car but flight car was inspired to me by richard branson  if it wasn't for the galactic space rocket of today we wouldnt be putting are minds forward

 these are my logo research that shows examples and experimented logo designs of my own creation from looking at car type designer logos.
i think because of space type design a city scape would be really good to use in my work 


Monday, 18 January 2016

this is my 3ds max work making a house with table and showing how i made my table



this is me talking about the new project micro machines this is my first video so yano be kind ;)


Jacob Grainger Research of motunument vally

Jacob Grainger Research – Final Review Monument Valley
Contextual Research is an ethnographic research method that helps to understand what people do and why they do it?  It was important for me to understand what this research is before undertaking it.  I know that this method was created as a way of capturing work's complexities: information flow, the cultural qualities of a working environment, but also the sequence of routine tasks. I then began to understand the games structure and overall design of Monument Valley. To explain further:
I first researched about monument valley game online and found information and images and more information from things like Wikipedia and reverse image searches.  The game is about 2d to 3d objects and its origins were based on old drawings redrawn and put into its own style format.  Monument valley game is a puzzle game developed by indie studio USTWO, Matt Miller and John Sinclair are Co-founders.  I found this out by looking at secondary research such as 3rd party website researches and gaming magazine articles such as Griffiths (2015).   I also compared it to other games similar to monument valley such as Mario brothers (“the beginnings in early 2013 based on concept drawings by company artist Ken Wong”).    Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games.  This information affected the way I thought about the game and how I see the game visually I believe my influence had an effect on my ideas instead of keeping the originality and creativity it became my own project and creativity if I was to further my contextual research I would develop my ideas on more of what would be more useful to keep my originality of the game.
When it won a 2014 Apple Design Award monument valley was named Apple's best iPad game of 2014, and sold over two million copies by January 2015, by racking up over Four Million downloads.  The game itself was praised in its arts of animation and sound design but it was noted by critics that it lacked difficulty and was shorter in length than other games. This puzzler helps to challenge players navigate Princess Ida around tricky mazes, it was beta-tested by non-gamers who made suggestions it was too long and said it should be made shorter.
In Monument Valley it is the player that leads the character princesses Ida she goes through mazes of optical illusions and impossible objects every ten of each level’s has a different central mechanic that moves some part of the game. This game has more emphasis on architecture, drawing on its influences from the Near East, medieval Europe and Islamic Structures. It's a quiet contemplative game which cleverly cloaks its design in mystery that's worth solving.
It's a very appealing game, layered with warm colours and simple shapes. With sound design that’s entrancing. Every interaction with the screen is enhanced by a musical sound effect the rotating blocks sound like a wind-up music boxes, the gears like the strings of an acoustic guitar. Tach (2014)
“Sometimes the puzzles don't seem difficult so much as meditative—a sensation enhanced by a distant, soothing soundtrack.” Eddy (2015)
The games development on producing "great products" that reflect well on the company, rather than higher profitable apps the gameplay was designed to let the player find the objects in the game through exploration, without direct guidance.  The game uses colours to signify where the player can interact. This game had considerable features such as buttons to open doors as it turned art into a game. Jung et al’ (2014) research paper investigated the relation between Monument Valley and Echochrome (2008) and the output of the two as based on the animation elements defined by Paul Wells.  Jung et al looked at the animation elements to be fully converged to the various forms with the interactive media in the future by analysing their results were able to provide users opportunities for new experience.
Miller and Sinclair have been very successful; they now have 250 staff over four offices, as they undertake commissions for Sony and Tesco.  There is also a follow up to Monument Valley called ‘Lands End’ which is being developed for Samsung’s Gear VR
Khera (2015) suggests that games design is really useful as it develops the user’s experience of the actual games space and it’s as much about the architecture of the game as the music and the overall look and feel of the game. It’s important to note how the game and experience is to be crafted architecturally.  This what I have learnt from my own research that the look of the games design has to draw in the player, and then be able to keep them enthused and keep them guessing how to get to read the end of the game. The research was really useful, as it has given me lots of ideas about games design in the future, at first I thought what do I need to research it for but it’s amazing just how much you can actually find out, that you didn’t know about.     Monument Valley with its striking and bold visual design made architecture the main character, this has given me ideas for making the buildings and backgrounds to my games design bolder and to make them really eye catching.
Image result for monument valley game review                      Image result for monument valley game review
Jacob Grainger



References:
Griffiths. D.N. (2015) [Accessed 23.12.15]

Max. E (2015) [Accessed 23.12.15]
                                                                                                                                                              
Jung. M. Mok S. Paik. J. and Chang. W. (2014) Animation element analysis in the Monument Valley [Accessed 24.12.15] http://www.dbpia.co.kr/Journal/ArticleDetail/NODE02440328
Khera. A (2015) [Accessed 23.12.15]  http://www.interactivearchitecture.org/artificial-intelligence-in-the-architecture-of-games.html

Tach. D (2014) [Accessed 23.12.15] Threes!, Monument Valley and more games win Apple Design Awards


http://www.polygon.com/2014/6/3/5776986/games-apple-design-awards-2014

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