Tuesday, 2 February 2016

what makes a good video?


what makes a good video?


A good video consists of many elements like speaking clearly so that they know that you’re speaking about the right subject and you have to practice so that you don’t stutter or be too loud, when planning a video people write storyboards so that they know where in the room they will be and know in which places to stand. They talk about what they will say and do and plan a mind map of that whole day of which they may spend creating that one video when talking to people be alive like you’re talking to the actual person so that you make the people watching feel alive. Give excitement to keep everyone infused in what you’re talking about and always use limited gestures and stand straight so that no matter where the camera is pointed it can still see you. When making a video many people use facial expressions to show the way they feel or want to feel. Most recorders use YouTube to edit videos they edit with effects tones and quality of speech and quality of video and use a breakdown trimmer that breaks down the video they may use auto fix to auto any video into a more stabilized quality, when the recorder makes a video he or she keeps the topic interesting engaging and gets straight to the point of the video so it isn’t too time consuming and they always set a deadline for them self’s to keep them self’s ahead and up-to-date these things make a video and this is why its popular in today’s world it shares to the world a message in every video and no matter where you may be or when you use the internet a video inspires people to make more videos creating a world full of people wanting to share their message of who they are what they do and why they are making the video in the first place.

Monday, 1 February 2016

this is my race track im devloping



this is how i made a box have texure using wraps

summary
  • in this lesson today i learnt how to capturte 3ds max video and show how i used selection wrap and unwrap on texture mapping of a box by selecting the edges and converting to polygon on sides and make texture render


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